Saripudin, Ilyas Syukur (2016) Implementasi Virtual Reality Dengan Memanfaatkan Google Cardboard pada Museum Mandala Wangsit Siliwangi. Other thesis, Universitas Komputer Indonesia.
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Abstract
Museum Mandala Wangsit Siliwangi mempunyai Program Museum Keliling, dimana pihak museum mendatangi sekolah, kampus ataupun sebuah acara seperti festival atau acara tahunan. Benda koleksi yang di bawa pada kegiatan Program museum Keliling hanya beberapa saja, sehingga penyampaian informasi mengenai benda-benda koleksi yang ada di museum kurang maksimal. Oleh karena itu dalam penelitian ini dibuatlah Implementasi Virtual Reality Museum dengan memanfaatkan Google Cardboard yang didalamnya akan disajikan benda-benda koleksi museum serta informasi mengenai benda tersebut. Aplikasi ini menggunakan konsep Virtual Reality, yang dapat memberikan sensasi seolah sedang berada di lingkungan tersebut. Di dalam aplikasi ini terdapat objek 3D benda koleksi yang ada pada museum, serta menampilkan informasi mengenai benda-benda tersebut. Kontrol pada aplikasi ini menggunakan Joystick Bluetooth Controller yang dapat memudahkan pengguna dalam melakukan kontrol. Dalam membangun aplikasi Virtual Reality Museum, diperlukan analisis sistem terlebih dahulu, melalui tahap perancangan dan implementasi sistem, serta melalui tahap pengujian. Berdasarkan pengujian alpha dan beta dapat disimpulkan bahwa aplikasi yang dibangun dapat membantu kegiatan program museum keliling Mandala Wangsit Siliwangi dalam memvisualisasikan benda-benda koleksi dan memberikan informasi seputar benda-benda koleksi yang ada di museum Mandala Wangsit Siliwangi.
The Mandala Wangsit Siliwangi museum has a program called �Museum Keliling� which their staff visit a School, a Campus or an Event (e.g., Festival, Annual Event) and bring in some of historical artifacts collection to introduce about it�s information. Therefore the provided information from them may very well be so lackluster. Hence in this research writer made a Museum based on Implementation of Virtual Reality with utilizing of Google Cardboard that provide all of historical artifacts collection and it�s information. This application make use of Virtual Reality concept that could give the user about museum atmosphere. In this application there are 3D objects of all historical artifacts collection of the museum and provided with it�s information. The control of this application using Bluetooth Joystick Controller that facilitated the user control. In the development processes of Virtual Reality Museum application, firstly system analyze is required, secondly design and implementation of system is needed and lastly a testing process is involved. Based on Alpha and Beta testing,it concluded that the developed application has benefits of helping visualizes all of historical artifacts of the Mandala Wangsit Siliwangi museum and provided it�s information which support the �Museum Keliling� program.
| Item Type: | Thesis (Other) |
|---|---|
| Additional Information: | Migrasi dari GDL. Identifier: jbptunikompp-gdl-ilyassyuku-35824. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2016 |
| Uncontrolled Keywords: | Virtual Reality, VRMuseum, , Museum Keliling, Museum Mandala Wangsi Siliwangi |
| Divisions: | S1 Skripsi > Teknik Informatika |
| Depositing User: | Robot Migration |
| Date Deposited: | 05 Nov 2026 12:14 |
| Last Modified: | 05 Nov 2026 12:14 |
| URI: | https://elibrary.unikom.ac.id/id/eprint/46858 |
