Arisoi, Jonathan (2015) Implementasi Algoritma Greedy dan Logika Fuzzy untuk pengaturan taktik dan prioritas serangan pada Game Bertipe Role-Playing Game (RPG). Other thesis, Universitas Komputer Indonesia.
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Abstract
Di dalam game Dead State terkadang player tidak bisa dalam menentukan prioritas serangan ketika player harus berhadapan dengan zombie yang jumlahnya lebih dari satu. Player tidak bisa menentukan zombie yang harus diprioritaskan untuk diserang duluan dan menyebabkan player mati sebelum permainan selesai. Untuk membatu player dalam menentukan prioritas serangan dalam permainan akan dibangun game sejenis yang diimplementasikan Algoritma Greedy dan Logika Fuzzy. Di dalam game yang akan dibangun akan diprioritaskan zombie yang terdekan dan terlemah. Algoritma greedy akan digunakan dalam menentukan rute terpendek dantar karakter player dan musuh dan logika fuzzy sebagai penentu prioritas penyerangan terhadap zombie. Algoritma Greedy dan Logika Fuzzy membantu player dalam menentukan prioritas serangan ke zombie sehingga karakter dapat tetap bertahan hidup sampai permainan selesai.
In the game Dead State is sometimes the player can not determine the priority of attack when players have to deal with the zombies that there are more than one. Player can not determine the zombies that should be prioritized to be attacked first and cause the player to die before the game is finished. To petrified player in determining the priority attack in the game will be built similar games that are implemented Greedy Algorithm and Fuzzy Logic. In the game that will be built will be prioritized zombie nearest and weakest. Greedy algorithm will be used in determining the shortest route between the player and enemy characters and fuzzy logic as a determinant of priority attacks against zombies. Greedy Algorithms and Fuzzy Logic to help players in determining priority to attack the zombies so that the character can survive until the game is finished.
| Item Type: | Thesis (Other) |
|---|---|
| Additional Information: | Migrasi dari GDL. Identifier: jbptunikompp-gdl-jonathanar-32860. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2015 |
| Uncontrolled Keywords: | Kecerdasan Buatan, Logika Fuzzy, Algoritma Greedy, Role Playing Game |
| Divisions: | S1 Skripsi > Teknik Informatika |
| Depositing User: | Robot Migration |
| Date Deposited: | 05 Nov 2026 10:50 |
| Last Modified: | 05 Nov 2026 10:50 |
| URI: | https://elibrary.unikom.ac.id/id/eprint/42834 |
