Rancang Bangun Game Edukasi Sejarah Kemerdekaan Indonesia

Umbara, Dicky Jaya (2012) Rancang Bangun Game Edukasi Sejarah Kemerdekaan Indonesia. Other thesis, Universitas Komputer Indonesia.

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Abstract

Salah satu bentuk hiburan yang dapat memberikan suasana

menyenangkan dan memang banyak diminati dalam kehidupan kita adalah game.

Saat ini game semakin meluas manfaatnya tidak hanya untuk bermain namun juga

digunakan untuk media pembelajaran yang sering disebut dengan game edukasi.

Sejarah kemerdekaan Indonesia merupakan sebuah cerita yang harus

tetap diingat oleh seluruh masyarakat, banyak sekali peristiwa yang terjadi yang

telah dialami bangsa Indonesia dalam meraih kemerdekaan, akan sangat

disayangkan sekali jika anak-anak muda yang merupakan generasi penerus bangsa

tidak mengerti arti perjuangan kemerdekaan bangsanya sendiri atau bahkan

melupakan sejarah tersebut.

Materi pelajaran mengenai sejarah kemerdekaan Indonesia diperkenalkan

pada saat siswa dan siswi menduduki kelas viii di tingkat Sekolah Menengah

Pertama, atas dasar permasalahan inilah akan dibangun sebuah game edukasi yang

dapat membantu anak-anak dalam mempelajari sejarah kemerdekaan Indonesia,

yaitu game edukasi sejarah kemerdekaan Indonesia, game ini dibangun

menggunakan analisis aliran data berorientasi objek atau biasa disebut dengan

OOP (Object Oriented Programing).

Hasil uji dari game edukasi sejarah kemerdekaan Indonesia ini

menunjukan bahwa game dapat digunakan sebagai media pembelajaran untuk

membantu dalam proses belajar, khususnya mengenai pelajaran sejarah

kemerdekaan Indonesia, yang berdasarkan pada penggunaan judul game dan

storyline yang dibangun di dalam game ini..

One form of entertainment that can provide a pleasant atmosphere and is

in great demand in our life is a game. Currently the game extends its benefits not

only to play but is also used for instructional media which is often called

educational games.

History of Indonesia's independence is a story that must be borne in mind

by the whole community, so many events happening that has been experienced in

achieving the independence of Indonesia, would be very unfortunate if young

children are the future generation does not understand the meaning of his own

people's struggle for independence or even forget the history.

The subject matter of the history of Indonesia's independence was

introduced at the time of male and female students occupy viii class at secondary

school level, on the basis of these issues will be built an educational game that

can help children learn the history of freedom in Indonesia, namely the

independence of Indonesia educational game history, game is built using objectoriented

data flow analysis, or commonly referred to as OOP (Object oriented

programming).

The test results of the independence of Indonesia educational game

history shows that the game can be used as a medium of learning to assist in the

learning process, especially regarding the history of Indonesia's independence,

which is based on the use of the title game and the storyline is built up in this

game.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-dickyjayau-28084. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2012
Uncontrolled Keywords: game, OOP (Object Oriented Programming), Storyline
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 09:31
Last Modified: 05 Nov 2026 09:31
URI: https://elibrary.unikom.ac.id/id/eprint/39294

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