Pembangunan Aplikasi Game 2D Petualangan Gatotkaca Berbasis Android

Nopiyanto, Roy (2014) Pembangunan Aplikasi Game 2D Petualangan Gatotkaca Berbasis Android. Other thesis, Universitas Komputer Indonesia.

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Abstract

Gatotkaca menjadi tokoh pewayangan yang sangat populer.namun cerita dan tokoh gatotkaca sekarang sudah mulai terlupakan akibat perkembangan zaman yang lebih modern dan tidak adanya media seperti film tentang Gatotkaca tidak ada, demikian juga komik tentang wayang hingga kini sudah langka terbit sehingga banyak anak-anak tidak mengenal rupa gatotkaca. Berdasarkan permasalahan tersebut, maka dibangun sebuah game yang diharapkan dapat membantu mengenalkan tokoh gatotkaca.Android merupakan salah satu sistem operasi mobile phone yang sedang berkembang.Banyaknya peminat android di Indonesia merupakan kesempatan untuk menggunakan aplikasi game berbasis android sebagai sarana media untuk mempublikasikan dan menginformasikan tentang Gatotkaca. Maka akan dibangun game Petualangan Gatotkaca pada mobile phone berbasis android. Game ini bergenre adventure dan dibangun menggunakan pemodelan berorientasi objek dengan UML (Unified Modelling Language) serta algoritma A* (A Star).Berdasarkan hasil pengujian yang dilakukan dapat disimpulkan bahwa, fungsionalitas pada game Petualangan Gatotkaca ini dapat berjalan dengan baik, dan dapat membantu untuk mengenalkan cerita dan tokoh Gatotkaca.

Gatotkaca became very popular puppet characters. but the story and characters of Gatotkaca now beginning forgotten due to the development of more modern times and the lack of media like films about Gatotkaca there, as well as comic about puppet until now has been a rare issue that many children do not know such a Gatotkaca. Based on these problems, then built a game that is expected to help introduce Gatotkaca figures.Android is a mobile phone operating system that is being developed. Many android enthusiasts in Indonesia is an opportunity to use the android-based gaming applications as a means to publicize and inform the media about Ghatotkacha. Then it will be built Ghatotkacha Adventure games on mobile phones based on Android. The adventure game genre and built using object-oriented modeling with UML (Unified Modeling Language) and the algorithm A * (A Star).Based on the results of tests performed can be concluded that, Gatotkaca functionality in this adventure game can run well, and can help to introduce the story and character of Gatotkaca.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-roynopiyan-35239. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2014
Uncontrolled Keywords: Game, Gatotkaca, Adventure, Android, Unified Modelling Language, Algoritma A* (A Star)
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 11:44
Last Modified: 05 Nov 2026 11:44
URI: https://elibrary.unikom.ac.id/id/eprint/45477

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