Pembangunan Aplikasi Game Edukasi 2D Smart Shoot

Fitriyadi, Mochammad Romndhan (2013) Pembangunan Aplikasi Game Edukasi 2D Smart Shoot. Other thesis, Universitas Komputer Indonesia.

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Abstract

Saat ini game tidak hanya untuk media bermain, namun juga bisa digunakan sebagai media pembelajaran yang sering disebut dengan game edukasi. Salah satu bentuk belajar yang dapat memberikan suasana menyenangkan dan menarik bagi anak-anak usia sekolah adalah melalui media game dengan disisipi penyampaian materi pelajaran melalui media video. Smart Shoot merupakan game edukasi bertipe shooting yang menggunakan metode bermain dan belajar karena dalam game disajikan materi-materi pelajaran Matematika, diantaranya operasi hitung, pecahan sederhana, dan menghitung keliling dan luas persegi dan persegi panjang. Materi pelajaran IPA diantaranya makhluk hidup (ciri-ciri makhluk hidup, mengelompokkan makhluk hidup berdasarkan ciri-cirinya dan kebutuhan makhluk hidup) dan evolusi pada makhluk hidup (evolusi yang terjadi pada manusia, apa yang menyebabkan tubuh manusia tumbuh dan berkembang, dan evolusi yang terjadi pada hewan dan tumbuhan). Hasil uji dari game edukasi smart shoot ini menunjukan bahwa game dapat digunakan sebagai media pembelajaran untuk membantu dalam proses belajar, khususnya mengenai pelajaran matematika dan IPA yang berdasarkan pada penggunaan judul game dan storyboard yang dibangun di dalam game ini.

Currently the game is not just for playing, but also can be used as a medium of learning that often called educational games. One form of learning that can provide fun and exciting atmosphere for school age children is through the gaming media that inserted with the medium of video to delivery the content of studies. Smart Shoot is an educational game with shooting genre which used play and learn method because in the game presented the subjects of math lesson, they are arithmetic operations, simple fractions, and calculate the circumference and area of the square and rectangular. The subject of science lesson they are living things (the characteristics of living things, classify the living things based on the characteristics and the needs of living things) and the evolution in living things (evolution that occur in humans, what makes our bodies grow and develop, and the evolution that occur in animals and plants). The test results from this Smart Shoot educational game shows that the games can be used as a medium of learning to assist in the learning process, particularly on the math and science that are based on the use of the title game and a storyboard that are built into this game.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-mochammadr-29697. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2012
Uncontrolled Keywords: game, game edukasi, storyboard, Smart Shoot
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 09:41
Last Modified: 05 Nov 2026 09:41
URI: https://elibrary.unikom.ac.id/id/eprint/39680

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