Pembangunan game 2D perjuangan si Pitung melawan Belanda berbasis desktop

Rizky, Andrio Wiliam Fathul (2014) Pembangunan game 2D perjuangan si Pitung melawan Belanda berbasis desktop. Other thesis, Universitas Komputer Indonesia.

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Abstract

Pitung adalah tokoh legendaris dan pahlawan dalam masyarakat Betawi di Jakarta. Ia dipercaya sebagai pesilat unggul yang saleh dan rendah hati. Ia membela rakyat kecil di daerah Jakarta yang tertindas oleh penjajahan Belanda. Ia mengambil harta rakyat itu kembali dari tentara Belanda, lalu membagikan hasil rampasannya kepada rakyat jelata, maka dari itu Pitung dikenal juga sebagai Robin hood dari Betawi.Legenda si Pitung kini sudah semakin dilupakan seiring selera pandang, dengar, baca generasi muda. Game merupakan teknologi yang sangat sering terlihat di kehidupan masyarakat, peranan teknologi game menjadikan salah satu peranan penting, namun game yang ada kurang menyisipi aspek pengetahuan yang cukup. Padahal seharusnya game itu sendiri dapat menjadi media pengetahuan yang baik. Game petualangan merupakan salah satu game yang popular dan banyak diminati karena game ini selalu menitik beratkan kepada media cerita narasi dan film pada tokoh utama sehingga pemain seperti ikut serta dalam cerita game tersebut. Hal inilah yang membuat game petualangan menyenangkan dan banyak diminati. Pada penelitian ini dilakukan pembangunan aplikasi game yang memiliki karakter jagoan si Pitung, gameplay game ini adalah pemain harus mendapatkan koin dengan mengalahkan tentara Belanda , dan membagikan koin tersebut kepada warga miskin. Algoritma greedy digunakan untuk membuat karakter NPC (Non Player Character) agar game menjadi lebih menarik, dapat disimpulkan bahwa game ini membuat karakter si Pitung tetap dikenal di zaman modern seperti sekarang.

Pitung is a legendary figure and a hero ofBetawi people in Jakarta . He is believed by Betawi people as the superior fighter, pious and humble . He defended the little people in Jakarta who are oppressed by the colonial Netherland . He took people 'smoney back from the Netherland army , and then share the results of his plunder the common people , and therefore Pitung also known as the Robin Hood of Betawi .Legend Pitung now increasingly forgotten as the tastes of view , hear , read the younger generation . Game is a technology that is often seen in people's lives , the role of technology makes the game one of the important roles , but the game is less enough knowledge aspect . Though the game itself is supposed to be a good knowledge of media. Adventure game is one game that is popular and much in demand because these games always focus to the media narrative story and the movie as the main character so that players participating in the game story . This is makes the advanture game is fun and much in demand . In this research, the development of gaming applications use Pitung assuperhero character, the gameplay of this game is the player must get coins by defeating the Netherland army , and distribute the coins to the poor . Greedy algorithm is used to create a character NPC ( Non-Player Character ) so that the game becomes more interesting , it can be concluded that this game still makes the character Pitung known in modern times as now .

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-andriowili-32943. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2014
Uncontrolled Keywords: game, pitung, betawi, belanda, greedy
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 11:00
Last Modified: 05 Nov 2026 11:00
URI: https://elibrary.unikom.ac.id/id/eprint/43241

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