Purnamasari, Edwina (2012) Perancangan interface game kraft (princess) sebagai sarana promosi PT.Ganta Cipta Komunikas (Oray Studio) : laporan kerja praktk. Other thesis, Universitas Komputer Indonesia.
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Abstract
Game princess berisikan konten bagi anak khususnya anak perempuan karena, gamenya didesain agar pemain bisa menyusun olahan roti, sandwich, hotdog, burger dsb yang didalamnya berisikan keju kraft.Tujuan Perancangan interface pada game kraft �princess� yaitu sebagai sarana promosi untuk memperkenalkan kepada masyarakat agar lebih tau dan tertarik dengan produk keju kraft. Perancangan interface game kraft �princess� didesain dengan mentracing sketsa yang sudah dibuat menggunakan adobe illustrator cs3. Awalnya memang penulis merasa kesulitan, tetapi ilmu yang penulis dapat dalam perkuliahan selama ini terpakai dan sangat membantu terutama dalam hal Komputer.
Princess games contains contents for children, especially girls, because the game is designed so that players can develop refined breads, sandwiches, hot dogs, burgers, etc, which are all in it contains cheese craft.The purpose of interface on craft �princess� game design is as means of promotion for introduce people how to know and more interested in cheese craft products. The game is designed by tracing sketches tha have been created using adobe illustrator cs3.At first, it was so difficult but the knowledge that writer have in the lecture is used to and very helpful, especially interms of computer.
| Item Type: | Thesis (Other) |
|---|---|
| Additional Information: | Migrasi dari GDL. Identifier: jbptunikompp-gdl-hamifazlur-30689. Folder: Laporan_Kerja_Praktek / Fakultas_Desain / Desain_Komunikasi_Visual / 2012 |
| Uncontrolled Keywords: | Desain,games, promosi |
| Divisions: | Laporan Kerja Praktek > Desain Komunikasi Visual |
| Depositing User: | Robot Migration |
| Date Deposited: | 05 Nov 2026 10:07 |
| Last Modified: | 05 Nov 2026 10:07 |
| URI: | https://elibrary.unikom.ac.id/id/eprint/40858 |
