Pembangunan Game Edukasi Lagu Nasional Sebagai Media Pembelajaran

Amrillah, Idfi Crendy (2014) Pembangunan Game Edukasi Lagu Nasional Sebagai Media Pembelajaran. Other thesis, Universitas Komputer Indonesia.

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Abstract

Lagu nasional merupakan suatu lagu yang diakui menjadi suatu lagu resmi dan menjadi simbol suatu negara atau daerah. Pada zaman sekarang banyak sekali anak remaja yang kurang berminat pada lagu Nasional seperti lagu syukur, lagu gugur bunga dan lain-lain.Anak remaja hanya terpaku pada lagu yang ber-genre pop, rock, dangdut yang dinyanyikan oleh orang dewasa yang bertemakan cinta, putus cinta, cacian, keluhan, dan lain-lain dimana lagu Nasional ditinggalkan dan dilupakan. Game edukasi lagu nasional dibangun dengan tujuan meningkatkan minat, wawasan dan mempermudah menghafal lagu nasional. Game edukasi yang di bangun berbasis dekstop menggunakan tool adobe flash cs6. dan Action Script 3 sebagai bahasa pemograman. Pengujian game edukasi ini terdiri dari pengujian alpha dan beta, dimana pengujian alpha menggunakan metode pengujian black box yang berfokus pada persyaratan fungsional perangkat lunak, sedangkan untuk pengujian beta yaitu pengujian lapangan dengan melakukan pretest, posttest dan kuesioner. Setelah melakukan pengujian alpha dan beta dapat ditarik kesimpulan bahwa secara fungsional game edukasi lagu nasional dapat meningkatkan wawasan dan minat masyarakat terhadap lagu nasional dan juga dapat mempermudah masyarakat dalam menghafal lagu-lagu nasional.

National anthem is a song that is recognized to be an official song and became a symbol of a country or region. In these days a lot of teenagers who are less interested in national song as a song of thanksgiving, song autumn flowers and others. Adolescents only fixated on the song genre of pop, rock, dangdut sung by adults with the theme of love, broken love, insults, complaints, and other national songs which were abandoned and forgotten. National anthem educational game built with the aim of increasing interest, insight and facilitate memorizing the national anthem. Educational game that is built using a desktop-based tool adobe flash CS6. and Action Script 3 as a programming language. Testing educational game consists of alpha and beta testing, where the alpha testing using black box testing method that focuses on the functional requirements of the software, while for the beta test is field testing by performing a pretest, posttest and questionnaire. After testing the alpha and beta can be concluded that functional national anthem educational games can improve insight and public interest in the national anthem and also can facilitate memorization societies in national songs.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-idficrendy-35458. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2014
Uncontrolled Keywords: Game edukasi, Lagu nasional, minat
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 11:47
Last Modified: 05 Nov 2026 11:47
URI: https://elibrary.unikom.ac.id/id/eprint/45702

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