Game edukasi mengenal sejarah Islam zaman Rasulullah dan sahabat

Maryos, Arief Aditya (2013) Game edukasi mengenal sejarah Islam zaman Rasulullah dan sahabat. Other thesis, Universitas Komputer Indonesia.

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Abstract

Sistem pendidikan dewasa ini masih sedikit menggunakan media digital dalam proses belajar mengajar. Serta kurangnya jam pelajaran tentang sejarah Islam menjadikan kurangnya pendalaman tentang Islam itu sendiri kepada masyarakat serta peserta didik dimana mayoritas penduduknya memeluk agama Islam. Untuk itu perlu dilakukan inovasi dalam proses belajar mengajar itu sendiri dengan memanfaatkan teknologi media digital yang ada saat ini dan aplikasi game menjadi pilihan mengatasi permasalahan tersebut. Metodologi penelitian yang digunakan untuk membangun aplikasi game edukasi sejarah Islam zaman Rasulullah dan sahabat menggunakan metode Waterfall, dengan pemodelan datanya berorientasi objek sedangkan untuk alat bantu yang digunakan dalam menganalisis menggunakan Unified Modelling Language (UML) .Setelah melalui pendekatan yang sesuai, maka tahap implementasi dilakukan. Setelah itu, tahap pengujian dilakukan yang terdiri dari pengujian black box dan pengujian beta. Berdasarkan hasil pengujian black box, maka dapat disimpulkan bahwa aplikasi game yang dibangun tidak terdapat kesalahan sintaks dan semua fungsi dapat berjalan sesuai yang diharapkan dan berdasarkan pengujian beta aplikasi dapat digunakan sebagai alat bantu dalam proses edukasi dalam bidang pendidikan serta dapat memotivasi dalam belajar khususnya pelajaran sejarah Islam.

The educational system today is still little use of digital media in teaching and learning. And lack of hours of lessons on the history of Islam makes the lack of depth on Islam itself to the community and the students where the majority of the population converted to Islam.It is necessary for innovation in teaching and learning process itself by utilizing digital media technology currently available games and applications addressing the issue of choice. The research methodology used to develop educational game application time of the Prophet and Islamic history companions Waterfall method, with object-oriented data modeling while the tools used in the analyzes using the Unified Modelling Language (UML).After going through the appropriate approach, the implementation phase done. After that, the phase of testing was conducted which consisted of black box testing and beta testing. Based on the results of black box testing, it can be concluded that the application of game that was built there were no syntax errors, and all functions can work as expected and based on beta testing the application can be used as a tool in the educational process in the field of education and to motivate the particular learning history lessons Islam.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-ariefadity-31127. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2013
Uncontrolled Keywords: Pendidikan, Game, Sejarah Islam, Unified Modelling Language (UML)
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 10:18
Last Modified: 05 Nov 2026 10:18
URI: https://elibrary.unikom.ac.id/id/eprint/41286

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