Pembangunan game The Survival

Lukmanul, Adi (2013) Pembangunan game The Survival. Other thesis, Universitas Komputer Indonesia.

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Abstract

Game dengan tampilan grafik 3D merupakan game yang paling diminati saat ini. Namun, berdasarkan survei Software Usability Research Laboratory, sebanyak 19% responden memilih Starcraft yang memiliki tampilan grafik 2.5D sebagai game favoritnya. Artinya, game dengan tampilan 2.5D masih memiliki peminat untuk memainkannya meskipun sedikit.Game dengan genre action dan beberapa sub-genrenya seperti action/shooter merupakan game yang paling diminati. Dengan memasukkan beberapa elemen dasar game action, game yang dibangun menjadi lebih menarik. Selain itu, digunakan algoritma pencarian A* pada karakter musuh dan metode Procedural Content Generation (PCG) untuk pemunculan karakter musuh dalam game.Metode rekayasa perangkat lunak yang digunakan adalah dengan pendekatan berorientasi objek sebagai model analisis dan desain dari perangkat lunak yang dibangun. Setelah melalui pendekatan yang sesuai, maka tahap implementasi dilakukan. Setelah itu, tahap pengujian dilakukan yang terdiri dari pengujian alpha dan beta. Pada pengujian alpha digunakan 2 (dua) metode yaitu metode white box dan black box. Berdasarkan hasil pengujian yang dilakukan secara alpha, maka dapat disimpulkan bahwa aplikasi yang dibangun bebas dari kesalahan sintaks dan berdasarkan hasil pengujian yang dilakukan secara beta, maka dapat disimpulkan bahwa aplikasi secara keseluruhan dapat berjalan sesuai dengan yang diharapkan.

Game with 3D graphics is the most popular today. However, based on Software Usability Research Laboratory survey, 19% of respondents chose the Starcraft with 2.5D graphics display as his favorite game. It�s mean, the game with 2.5D display still have player who interest to play it though a little.Game with the action genre and sub-genre such as action/shooter is the most popular game. By entering some basic elements of action games, make the games that are built to be more attractive. In addition, the games use of A* search algorithm on an enemy character and methods of Procedural Content Generation (PCG) for the appearance of the enemy characters.Software engineering method used is the object oriented approach as a model for the analysis and design of software that is built. After going through the appropriate approach, the implementation phase done. After that, the phase of testing was conducted consisting of alpha and beta testing. In alpha testing used 2 (two) methods of the white box and black box. Based on the result of tests performed in alpha, it can be concluded that the applications are built free of syntax errors and based on the results of the beta testing, it can be concluded that the overall application can run as expected.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-adilukmanu-31117. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2013
Uncontrolled Keywords: Game, 2.5D, Procedural Content Generation (PCG), Algoritma A*, OOP (Object Oriented Programming)
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 10:18
Last Modified: 05 Nov 2026 10:18
URI: https://elibrary.unikom.ac.id/id/eprint/41276

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