IMPLEMENTASI TEKNIK PHONG SHADING DAN ALPHA BLENDING DALAM PROSES RENDERING OBJEK TIGA DIMENSI

SARY, MERRY FUSPA ENGGRA (2007) IMPLEMENTASI TEKNIK PHONG SHADING DAN ALPHA BLENDING DALAM PROSES RENDERING OBJEK TIGA DIMENSI. Other thesis, Universitas Komputer Indonesia.

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Abstract

Computer graphic has an objective crating image (exactly call graphic or

picture) with primitive geometric such as, line, boundary, and so on. The

geometric motives need descriptive data to draw picture elements. Data or

information is only displayed in text form but also in the forms of image, audio

(noise, sound, music). The image is one of the multimedia component hold very

important role as visual information form. The image has a characteristic which

doesn’t belong to text data that is the image has very rich information.

The final report objective is to understanding graphic design for object by

using Phong and alpha blend lighting technique so it would be develop and

documented well.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-s1-2007-merryfuspa-5711. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2007
Uncontrolled Keywords: 1. TEKNIK PHONG SHADING
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 05:32
Last Modified: 05 Nov 2026 05:32
URI: https://elibrary.unikom.ac.id/id/eprint/26928

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