PERANCANGAN APLIKASI PERMAINAN LELEMPENGAN

SUPARMAN, AGUS IMAN (2007) PERANCANGAN APLIKASI PERMAINAN LELEMPENGAN. Other thesis, Universitas Komputer Indonesia.

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Abstract

Game lelempengan is a game compile queue at game board. Intention of

this game is making queue as much as possible again compile queue by player.

In this have symbol to a player and computer, player given by radian

symbol of green colour and red coloured computer, with victory instruct vertical,

horizontal, and diagonal, way of playing this game a player have to compile

radian symbol as according to amount victory queue which have been determined

previously.

To make application game lelempengan, writer use minimax technique,

seeking of heuristic and rekursi. Seeking minimax that is circumstantial detection

technique, seeking heuristic that is a technique to increase efficiency in course of

seeking, and rekursi that is a defined relation as part of it self definition.

Implementation game of lelempengan done by using Visual Microsoft

Basic 6.0, which have interface appearance (Graphical User Interface) so that

water down user interaction with application.

Item Type: Thesis (Other)
Additional Information: Migrasi dari GDL. Identifier: jbptunikompp-gdl-s1-2007-agusimansu-5685. Folder: S1-Final_Project / Fakultas_Teknik_dan_Ilmu_Komputer / Teknik_Informatika / 2007
Uncontrolled Keywords: 1. APLIKASI PERMAINAN LELEMPENGAN
Divisions: S1 Skripsi > Teknik Informatika
Depositing User: Robot Migration
Date Deposited: 05 Nov 2026 05:31
Last Modified: 05 Nov 2026 05:31
URI: https://elibrary.unikom.ac.id/id/eprint/26901

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